JJFFE

Latest Version
JJFFE 2.8

About JJFFE Support Tips
 Download Source Notes
Revision History JJFFE Utilities
 

Revision History

JJFFE WIP  
JJFFE 2.8
  • JJFFE 2.7 bug fixed: Dangerous overwrite for non-co-orbital binaries.
  • JJFFE 2.7 bug fixed: Laser fires when shields are hit.
  • JJFFE 2.7 bug fixed: Lasers can hit you when docked at station.
  • FFE bug fixed: Groundhog day after hyperspace.
  • FFE bug fixed: Stations didn't act as FORs after docking.
  • FFE bug fixed: FOR weights overdone for binary pairs.
  • FFE bug fixed: Orbital objects slide on 1x acceleration.
  • FFE bug fixed: Female-only ship crews.
  • FFE bug fixed: Small outer planets difficult to find on nav map.
  • Planet position/velocity code completely rewritten for greater accuracy.
  • Tweaks to collision code.
JJFFE 2.7
  • FFE bug fixed: Temperature and starport variations in binary systems.
  • FFE bug fixed: Frame-of-reference switches don't modify velocity.
  • FFE bug fixed: Laser invulnerability after docking.
  • FFE bug fixed: Intermittent laser invulnerability while travelling.
  • FFE bug fixed: Starports created below planet surface.
  • FFE bug fixed: Assassination targets "warp" away when attacked with missiles.
  • FFE bug fixed: Player ship is "warped" away when attacking military bases.
  • FFE bug fixed: Parcel/passenger mission assassins have difficulty intercepting.
  • FFE bug fixed: Missiles hit firing ship when launched.
  • FFE bug fixed: Missile smoke positioned wrongly.
  • FFE bug fixed: ECM and NECM effectiveness reversed.
  • FFE bug fixed: AI-controlled ships time-travel during hyperspace.
  • FFE bug fixed: Player time-travels during hyperspace.
  • FFE bug fixed: Autopilot fudge doesn't take account of high velocities.
  • Collisions with other ships heavily modified.
  • Linux/Allegro version speedup and double-scaling code added (Thanks to Kirill Frolov).
  • Insert keys (including number pad 0) now activate ECM.
JJFFE 2.6 (Win32 only)
  • Windowed screen size is now correct.
  • Reverse-blits now work in 24bpp modes. No more orange BBS.
  • Alt/F10 no longer pause the game.
  • Workaround for video sound clicks problem.
JJFFE 2.5
  • Fatal bug fixed: Allegro versions crashed when loading games.
  • Bug fixed: DirectX versions always overwrote .mid files with .hmp conversions.
  • External view controls now work when paused.
  • Traffic violation offence removed because of possible side-effects.
JJFFE 2.4

 

  • Stupid bug fixed: Turret controls were reversed.
  • Space colour modification added to Graphic Detail menu.
  • Target direction indicators reimplemented.
  • Target cursor now shown for out-of-range military bases and planets.
  • Target cursor now shows real range rather than parent object range.
JJFFE 2.3
  • Stupid bug fixed: Clicking on refuel button caused FPS counter to toggle.
  • Keypress timeout added to splash screen to avoid accidental intro-skipping.
  • Recompiled with DirectX 6.1 SDK in attempt to make DSound work under NT.
 JJFFE 2.2
  • Bug fixed: DirectX versions blitted screen twice and pointer flickered.
  • Bug fixed: DirectX versions mouse occasionally hung on alt-tab.
  • FFE bug fixed: Final warning for traffic violations never acted on.
  • FFE bug fixed: Many starports weren't visible until 2000km.
  • FFE bug fixed: Ship would "flip round" if mouse was moved too fast.
  • All versions now automatically convert the original HMP music files.
  • Keyboard steering reintroduced, improved, and roll keys added.
  • Independant left/right/up/down thruster controls added.
  • More reachable ECM and Stardreamer controls added.
  • External view controls improved.
  • Mars and Lave start positions reintroduced.
  • Frame counter added, toggle with 'F'.
  • "GAMETEK" intro object changed to "FRONTIER" and expanded to fit.
JJFFE 2.1
  • Fullscreen switch key changed to Ctrl-F12, 
  • debug trappings removed to allow F11/F12 zoom in/zoom out. 
  • Minor fix to DirectMusic code. 
  • NT4 (DirectInput 3) version with joystick code removed. 
  • Modifiable mouse sensitivity and keyboard repeat added.
JJFFE 2.0
  • Completely reworked low-level architecture, allowing ports to other platforms.
  • New Win32/DirectX, Allegro/DOS and Allegro/Linux ports.
JJFFE 1.5
  • Vicious hack to get round DOSEMU DPMI limitations.
JJFFE 1.4
  • Modified gamma correction code to solve problems with NT/2k.
  • Note: CWSDPMI is now actually uploaded.
JJFFE 1.3
  • Gamma correction code.
  • Changed splash screen to die-on-keypress.
  • Included hacked setup.exe for sound configuration.
JJFFE 1.2
  • NT and Win2k support achieved by removing nearptr code.
JJFFE 1.1
  • Completely reworked joystick code.
  • Splash screen and Easter egg.
JJFFE 1.0
  • Works under Win95 and 98 without rebooting.
 

Disclaimer

JJFFE is a hacked and reverse-engineered version of a commercial game, therefore it's probably illegal to download it even if you own the original legally. It will be removed rapidly if anyone complains. FFE has recently been re-released as shareware by Frontier Developments as part of the Elite Club.

Contact info

If you have problems with JJFFE, you should first check that you've installed it correctly and read the FAQ. If that doesn't solve your problem, you can email me at john@jaj22.demon.co.uk.

Alternatively you can find me on the newsgroup alt.fan.elite, the web forum EBBS or on the IRC channel #gamedev on irc.starchat.net.