|
Revision
History |
| JJFFE WIP |
|
| JJFFE 2.8 |
- JJFFE 2.7 bug fixed: Dangerous overwrite for non-co-orbital
binaries.
- JJFFE 2.7 bug fixed: Laser fires when shields are hit.
- JJFFE 2.7 bug fixed: Lasers can hit you when docked at station.
- FFE bug fixed: Groundhog day after hyperspace.
- FFE bug fixed: Stations didn't act as FORs after docking.
- FFE bug fixed: FOR weights overdone for binary pairs.
- FFE bug fixed: Orbital objects slide on 1x acceleration.
- FFE bug fixed: Female-only ship crews.
- FFE bug fixed: Small outer planets difficult to find on nav map.
- Planet position/velocity code completely rewritten for greater
accuracy.
- Tweaks to collision code.
|
| JJFFE 2.7 |
- FFE bug fixed: Temperature and starport variations in binary
systems.
- FFE bug fixed: Frame-of-reference switches don't modify velocity.
- FFE bug fixed: Laser invulnerability after docking.
- FFE bug fixed: Intermittent laser invulnerability while
travelling.
- FFE bug fixed: Starports created below planet surface.
- FFE bug fixed: Assassination targets "warp" away when attacked
with missiles.
- FFE bug fixed: Player ship is "warped" away when attacking
military bases.
- FFE bug fixed: Parcel/passenger mission assassins have difficulty
intercepting.
- FFE bug fixed: Missiles hit firing ship when launched.
- FFE bug fixed: Missile smoke positioned wrongly.
- FFE bug fixed: ECM and NECM effectiveness reversed.
- FFE bug fixed: AI-controlled ships time-travel during hyperspace.
- FFE bug fixed: Player time-travels during hyperspace.
- FFE bug fixed: Autopilot fudge doesn't take account of high
velocities.
- Collisions with other ships heavily modified.
- Linux/Allegro version speedup and double-scaling code added
(Thanks to Kirill Frolov).
- Insert keys (including number pad 0) now activate ECM.
|
| JJFFE 2.6 |
(Win32 only)
- Windowed screen size is now correct.
- Reverse-blits now work in 24bpp modes. No more orange BBS.
- Alt/F10 no longer pause the game.
- Workaround for video sound clicks problem.
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| JJFFE 2.5 |
- Fatal bug fixed: Allegro versions crashed when loading games.
- Bug fixed: DirectX versions always overwrote .mid files with .hmp
conversions.
- External view controls now work when paused.
- Traffic violation offence removed because of possible
side-effects.
|
| JJFFE 2.4
|
- Stupid bug fixed: Turret controls were reversed.
- Space colour modification added to Graphic Detail menu.
- Target direction indicators reimplemented.
- Target cursor now shown for out-of-range military bases and
planets.
- Target cursor now shows real range rather than parent object
range.
|
| JJFFE 2.3 |
- Stupid bug fixed: Clicking on refuel button caused FPS counter to
toggle.
- Keypress timeout added to splash screen to avoid accidental
intro-skipping.
- Recompiled with DirectX 6.1 SDK in attempt to make DSound work
under NT.
|
| JJFFE 2.2 |
- Bug fixed: DirectX versions blitted screen twice and pointer
flickered.
- Bug fixed: DirectX versions mouse occasionally hung on alt-tab.
- FFE bug fixed: Final warning for traffic violations never acted
on.
- FFE bug fixed: Many starports weren't visible until 2000km.
- FFE bug fixed: Ship would "flip round" if mouse was
moved too fast.
- All versions now automatically convert the original HMP music
files.
- Keyboard steering reintroduced, improved, and roll keys added.
- Independant left/right/up/down thruster controls added.
- More reachable ECM and Stardreamer controls added.
- External view controls improved.
- Mars and Lave start positions reintroduced.
- Frame counter added, toggle with 'F'.
- "GAMETEK" intro object changed to "FRONTIER"
and expanded to fit.
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| JJFFE 2.1 |
- Fullscreen switch key changed to Ctrl-F12,
- debug trappings removed to allow F11/F12 zoom in/zoom out.
- Minor fix to DirectMusic code.
- NT4 (DirectInput 3) version with joystick code removed.
- Modifiable mouse sensitivity and keyboard repeat added.
|
| JJFFE 2.0 |
- Completely reworked low-level architecture, allowing ports to other platforms.
- New Win32/DirectX, Allegro/DOS and Allegro/Linux ports.
|
| JJFFE 1.5 |
- Vicious hack to get round DOSEMU DPMI limitations.
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| JJFFE 1.4 |
- Modified gamma correction code to solve problems with NT/2k.
- Note: CWSDPMI is now actually uploaded.
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| JJFFE 1.3 |
- Gamma correction code.
-
Changed splash screen to die-on-keypress.
-
Included hacked setup.exe for sound configuration.
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| JJFFE 1.2 |
- NT and Win2k support achieved by removing nearptr code.
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| JJFFE 1.1 |
- Completely reworked joystick code.
-
Splash screen and Easter egg.
|
| JJFFE 1.0 |
- Works under Win95 and 98 without rebooting.
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